############################# ## map stuff (class MapStuff) configuration "sky" ############################# #### ## section for randomly placed mapstuff ## # >>section_enter<< RANDOM # sets = \ # ammonite, ammonite_A.conf \ # pebbles, pebbles_A.conf, \ # wood, wood_A.conf # odds = 3, 2, 3 # >>section_leave<< RANDOM ## #### #### ## section for fixed placed map stuff ## >>section_enter<< FIXED sets = \ skyIndMap, sky, sky_ind.conf items = \ skyIndMap, 0, 0, 0, 0 >>section_leave<< FIXED ## ####