################################################## ## This is the configuration containing pairs of path and ## configuration file of the sprite sets for several sprite ## IDs. Do not change the name or the location of this file. >>section_enter<< GAME_SPRITES pathconfigpairs = \ avatar/worm worm.conf \ # worm avatar effects/explosion explosion15.conf \ # explosions of size 15 effects/explosion explosion40.conf \ # explosions of size 40 effects/explosion explosion60.conf \ # explosions of size 60 effects/explosion explosion80.conf \ # explosions of size 80 effects/smoke smoke15.conf \ # smoke of size 15 effects/smoke smoke30.conf \ # smoke of size 30 effects/blueglow blueglow25.conf \ # blue glowing effect of size 25 effects/shieldcorona shieldcorona.conf \ # shield corona effects/invisiblecorona invisiblecorona.conf \ # shield corona weapons/grenade grenade.conf \ # grenade weapons/mine mine.conf \ # grenade weapons/missile missile.conf \ # missile weapons/homing homing.conf \ # homing missile weapons/guided guided.conf \ # guided missile weapons/helicopter helicopter.conf \ # remote controled helicopter weapons/hook hook.conf \ # hook weapons/hook rope.conf \ # dummy for rope weapons/staticgun/gun_i barrel.conf \ # stationary gun I weapons/staticgun/gun_i chassis.conf \ # chassis of stationary gun I bonus/health health.conf \ # health bonus bonus/shield shield.conf \ # shield bonus bonus/invisible invisible.conf \ # invisible bonus bonus/fuel fuel.conf \ # fuel tank bonus/chip chip.conf \ # homing virus bonus misc/ball ball.conf \ # ball misc/goal goal.conf # goal of radius of about 50 >>end<< >>section_leave<< GAME_SPRITES ################################################## ## Section OBJECT_PATHS contains paths and names of files, ## that specify additional graphics for objects, needed ## in class theme. >>section_enter<< OBJECT_PATHS_THEME_GRAPHICS STATIC_GUN_I = weapons/staticgun/gun_i, map.conf >>end<< >>section_leave<< OBJECT_PATHS_THEME_GRAPHICS