SUBDIRS = data src po doc EXTRA_DIST = doc/license/COPYING.de.txt \ doc/license/COPYING.en.txt \ doc/license/COPYING.eo.txt \ doc/license/COPYING.es.txt \ doc/license/COPYING.fr.txt \ doc/license/COPYING.nl.txt \ doc/license/COPYING.pl.txt \ doc/license/COPYING.pt.txt \ doc/license/COPYING.ru.txt \ doc/license/COPYING.sk.txt \ tools/win32_setup/create_setup.sh \ tools/win32_setup/English.nsh \ tools/win32_setup/French.nsh \ tools/win32_setup/langmacros.nsh \ tools/win32_setup/install.ico \ tools/win32_setup/uninstall.ico if WIN32 install: all @echo "Building Win32 .exe installer in tools/win32_setup" @(cd tools/win32_setup && sh create_setup.sh 2> installer.log 1>&2 && \ rm installer.log && echo "Success!") || \ (echo "Installer compilation failed!"; \ echo "Check tools/win32_setup/installer.log for details"; \ exit 1) endif # make run: run the game without installing it. Saves you the hassle # to run make install or set the correct environment # variables. run: all WORMUX_DATADIR=@srcdir@/data WORMUX_FONT_PATH=@srcdir@/data/font/DejaVuSans.ttf @srcdir@/src/wormux # make debug: run the game in gdb without installing it. # requires gdb to be in your $PATH. debug: all WORMUX_DATADIR=@srcdir@/data WORMUX_FONT_PATH=@srcdir@/data/font/DejaVuSans.ttf gdb @srcdir@/src/wormux