<?xml version="1.0" encoding="UTF-8"?>

<!ELEMENT objects_physics (
          character,bonus_box,medkit,barrel,anvil,
          wind_particle,smoke_particle,polecat_fart_particle,fire_particle,explosion_smoke_particle,
          dark_smoke,star_particle,magic_star_particle,bullet_particle, ground_particle,
          body_member_particle,teleport_member_particle,
          gun_bullet,buckshot,m16_bullet,snipe_rifle_bullet,rocket,riot_rocket,grenade,disco_grenade,
          cluster_bomb,cluster,dynamite_bullet,air_attack_plane,air_attack_projectile,supertux,
          gnu,polecat,bounce_ball,mine
  )>

<!-- To copy-paste and modify if you want to add an object -->
<!-- <!ELEMENT object (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)> -->

<!ELEMENT character (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT bonus_box (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT medkit (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT barrel (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT anvil (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>

<!ELEMENT wind_particle (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT smoke_particle (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT polecat_fart_particle (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT fire_particle (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT explosion_smoke_particle (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT dark_smoke (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT star_particle (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT magic_star_particle (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT bullet_particle (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT ground_particle (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT body_member_particle (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT teleport_member_particle (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>

<!ELEMENT gun_bullet (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT buckshot (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT m16_bullet (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT snipe_rifle_bullet (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT rocket (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT riot_rocket (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT grenade (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT disco_grenade (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT cluster_bomb (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT cluster (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT dynamite_bullet (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT air_attack_plane (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT air_attack_projectile (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT supertux (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT gnu (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT polecat (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT bounce_ball (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>
<!ELEMENT mine (mass,wind_factor, air_resist_factor,gravity_factor,rebounding,rebound_factor)>

<!ELEMENT mass (#PCDATA)>
<!ELEMENT wind_factor (#PCDATA)>
<!ELEMENT air_resist_factor (#PCDATA)>
<!ELEMENT gravity_factor (#PCDATA)>
<!ELEMENT rebounding (#PCDATA)>
<!ELEMENT rebound_factor (#PCDATA)>

