> 22/10/2006 - 0.8alpha1 release - Network game support !!! - Very much bugfixes - Improved "Options" menu - Improved "Play" menu - Better character and weapon animations - New weapons (Sniper rifle, Shotgun, Riot bomb, Syringe, Polecat launcher, Anvil, Airhammer, Construct, Blowtorch) - New map (Easter Island) and some improvements on other maps - Improved particle engine - Exloding barrels - Double backflip - Characters are able to walk on top of other characters - Cleaner code - Updated German and Bosnian translations > 18/08/2006 - 0.7.4 release - mostly bugfixes > 05/08/2006 - 0.7.3 release - Network menu (still experimental) - New quit screen - New wormux menu icon - New maps: Leafs, Paradis - Minor bug fixes - Code cleaning > 26/05/2006 - 0.7.2 release - New translation: finnish - New map: island, cheese - Misc weapon improvements (ninja rope, uzi, air attack) - Fix some memory leak - Fix minor bugs - Build process improvements (manpage, font path) - Experimental network support - New Pause screen > 24/04/2006 - 0.7.1 release - New graphisms for weapons from yeKcim and ZeOlive - New Bounceball weapon - New map: goodandevil - Added Turkish and Romanian translation - Updated German and Italian translation - Bug fixes > 04/04/2006 - 0.7 release - Graphic enhancement in menus and loading screen - Improved game graphics (explosions with smoke) - New maps: Desert, Monkey Bubble, King Kong, Wild West DV, - New teams: Tux team, Nupik, Wilber, PHP, Snort, Thunderbird, WorkRave, BattleNight - New weapons: bounce ball - Translations: Dutch, Romanian, Danish, - Code cleaning: implement some design patterns, translate some variables and functions name, remove dead Clanlib code - Compilation process more clean - Bug fixes > 23/01/2006 - 0.7beta3 release - New traduction: russian - New font: manage east-european languages - Handle conflict with old ~/.wormux/config.xml - New map: hell - PowerPC support - Fix bugs > 11/01/2006 - 0.7beta1 release - Switch to SDL 1.2 -> completed - New graphic engine, reduced CPU cost - New weapons: ninja rope, jetpack, air hammer, gnu launcher, low gravity - New physical engine: allows crazy things ! - New skins: Gnu Team, Firefox Team, Nuts Team, Tux Team, Konqui team - Options menu splitted into game menu and options menu - Bug fixes > 01/09/2005 - Switch to SDL -> beginning > 01/08/2005 - Version 0.6.0 released > 05/07/2005 (Lodesi) - Modifications to skin handling - Updated skin for Alien and Ecureuil > 29/06/2005 (Korgon) - Jetpack weapon - Add a secondary unit for weapons ammo. Draw a box with secondary weapon units remaining when using such a weapon. > 19/06/2005 (Gentildemon) - New game loop > 16/06/2005 (Lami) - Improved memory management > 11/06/2005 (Korgon) - Low gavity weapon > 02/06/2005 (Gentildemon) - Particle engine > 19/05/2005 (Korgon) - New keyboard handling, based events - Ninja rope weapon > 05/05/2005 (Lami) - New gfx for weapon & weapon menu > 04/05/2005 (Korgon) - New physical engine - Parachute weapon > 03/05/2005 (Gentildemon) - AirHammer weapon > 30/04/2005 (Lodesi) - GNU weapon > 23/04/2005 (Lodesi) - Skin ecureil > 22/04/2005 (Lami) - New icons for weapon menu > 18/04/2005 (Korgon) - New look for weapon menu - Display remaining ammos in weapon menu > 14/04/2005 (Korgon) - New physical engine > 07/04/2005 (Gentildemon) - New interface with transparence from Renaud Lottiaux (Korgon) > 19/03/2005 (Lodesi) - Move camera when is on the border of the screen > 09/02/2005 (Gentildemon) - Code cleanup > 23/01/2005 (Haypo) - Various BUGFIXs > 06/01/2005 (Haypo) - Write fist part of a network game initialisation : server set game mode, than map, then create teams, than move characters - Convert old Action struct to modern C++ class : it was not possible to use a string in an union - Action can write into an output source, and read data from input source - Teams are identified by an id - Translate some team members into english - BUGFIX: Don't show cursor when shown object is a ghost > 05/01/2005 (Gentildemon) - New main menu - Uzi weapon (still buggy :) > 04/01/2005 (Gentildemon) - Listbox listed alphabetically > 03/01/2005 (Haypo) - When a character fall in water, display a message. - Fix around global variables creation (time). - Clean wind particle code : use n instances of CL_Sprite instead of a global one. - Use CL_Sprite options () in map config.xml file for wind particles. > 03/01/2005 (Gentildemon) - Listbox get arrows > 01/01/2005 (Haypo) - Clean po/Makefile.am : remove POT-Creation-time from all .po files and all comands become quiet - Also read skins and teams from ~/.wormux/ (skin/ and team/ subdir) - Translate game mode into english - When loading a game mode, try to open ~/.wormux/game_mode/.xml first - Fix a lot of bugs around game mode : set default character options value, character energy progress bar use initial energy instead of 100 for maximum value, etc. - gravity becomes a game option - When the last character of a team die, end the current turn - Fix network state when we don't use network (is a server by default) - Fix auto. bazooka, air attack and teleportation : use action instead of calling directly Tire() function (it had to call Shoot()) (Old changes can be found in old Wormux release)