SUBDIRS = . bin_PROGRAMS = wormux pkgdatadir=@DATADIR@ localedir=@LOCALEDIR@ fontfile=@FONTFILE@ wormux_SOURCES = \ ai/ai_engine.cpp ai/ai_engine.h \ ai/ai_engine_stupid.cpp ai/ai_engine_stupid.h \ ai/ai_movement_module.cpp ai/ai_movement_module.h \ ai/ai_shoot_module.cpp ai/ai_shoot_module.h \ character/body.cpp character/body.h \ character/body_list.cpp character/body_list.h \ character/character.cpp character/character.h \ character/clothe.cpp character/clothe.h \ character/member.cpp character/member.h \ character/move.cpp character/move.h \ character/movement.cpp character/movement.h \ include/binreloc.h include/binreloc.c \ include/base.h \ include/constant.cpp include/constant.h \ include/action.cpp include/action.h \ include/action_handler.cpp include/action_handler.h \ include/app.h main.cpp \ game/config.cpp game/config.h \ game/game_mode.cpp game/game_mode.h \ game/game.cpp game/game.h \ game/game_loop.cpp game/game_loop.h \ graphic/colors.h \ graphic/color.cpp graphic/color.h \ graphic/effects.cpp graphic/effects.h \ graphic/font.cpp graphic/font.h \ graphic/fps.cpp graphic/fps.h \ graphic/text_list.cpp graphic/text_list.h \ graphic/surface.cpp graphic/surface.h \ graphic/spriteframe.cpp graphic/spriteframe.h \ graphic/spritecache.cpp graphic/spritecache.h \ graphic/spriteanimation.cpp graphic/spriteanimation.h \ graphic/sprite.cpp graphic/sprite.h \ graphic/video.cpp graphic/video.h \ graphic/text.cpp graphic/text.h \ gui/button.cpp gui/button.h \ gui/button_text.cpp gui/button_text.h \ gui/check_box.cpp gui/check_box.h \ gui/label.cpp gui/label.h \ gui/list_box.cpp gui/list_box.h \ gui/list_box_w_label.cpp gui/list_box_w_label.h \ gui/msg_box.cpp gui/msg_box.h \ gui/spin_button.cpp gui/spin_button.h \ gui/spin_button_big.cpp gui/spin_button_big.h \ gui/spin_button_picture.cpp gui/spin_button_picture.h \ gui/text_box.cpp gui/text_box.h \ gui/box.cpp gui/box.h \ gui/widget.cpp gui/widget.h \ gui/widget_list.cpp gui/widget_list.h \ gui/null_widget.cpp gui/null_widget.h \ gui/picture_text_cbox.cpp gui/picture_text_cbox.h \ gui/picture_widget.cpp gui/picture_widget.h \ gui/container.h \ tool/string_tools.cpp tool/string_tools.h \ tool/xml_document.cpp tool/xml_document.h \ tool/i18n.cpp tool/i18n.h \ tool/error.cpp tool/error.h \ tool/euler_vector.cpp tool/euler_vector.h \ tool/vector2.h \ tool/file_tools.cpp tool/file_tools.h \ tool/math_tools.cpp tool/math_tools.h \ tool/rectangle.h tool/point.h \ tool/resource_manager.cpp tool/resource_manager.h \ tool/stats.cpp tool/stats.h \ tool/random.cpp tool/random.h \ tool/debug.cpp tool/debug.h \ sound/jukebox.cpp sound/jukebox.h \ interface/weapon_menu.cpp interface/weapon_menu.h \ interface/loading_screen.cpp interface/loading_screen.h \ menu/internet_menu.cpp menu/internet_menu.h \ menu/main_menu.cpp menu/main_menu.h \ menu/map_selection_box.cpp menu/map_selection_box.h \ menu/menu.cpp menu/menu.h \ menu/network_connection_menu.cpp menu/network_connection_menu.h \ menu/network_menu.cpp menu/network_menu.h \ menu/credits_menu.cpp menu/credits_menu.h \ menu/options_menu.cpp menu/options_menu.h \ menu/game_menu.cpp menu/game_menu.h \ menu/results_menu.cpp menu/results_menu.h \ menu/team_box.cpp menu/team_box.h \ menu/teams_selection_box.cpp menu/teams_selection_box.h \ menu/network_teams_selection_box.cpp menu/network_teams_selection_box.h \ game/time.cpp game/time.h \ gui/progress_bar.cpp gui/progress_bar.h \ gui/EnergyBar.cpp gui/EnergyBar.h \ gui/question.cpp gui/question.h \ interface/interface.cpp interface/interface.h \ interface/cursor.cpp interface/cursor.h \ interface/game_msg.cpp interface/game_msg.h \ interface/mouse.cpp interface/mouse.h \ interface/keyboard.cpp interface/keyboard.h \ object/physical_obj.cpp object/physical_obj.h \ object/physics.cpp object/physics.h \ object/barrel.cpp object/barrel.h \ object/bonus_box.cpp object/bonus_box.h \ object/object_cfg.cpp object/object_cfg.h \ object/objects_list.cpp object/objects_list.h \ map/camera.cpp map/camera.h \ map/ground.cpp map/ground.h \ map/map.cpp map/map.h \ map/maps_list.cpp map/maps_list.h \ map/sky.cpp map/sky.h \ map/tile.cpp map/tile.h \ map/tileitem.cpp map/tileitem.h \ map/water.cpp map/water.h \ map/wind.cpp map/wind.h \ network/chat.cpp network/chat.h \ network/download.cpp network/download.h \ network/distant_cpu.cpp network/distant_cpu.h \ network/index_svr_msg.h \ network/index_server.cpp network/index_server.h \ network/network.cpp network/network.h \ network/randomsync.cpp network/randomsync.h \ particles/body_member.cpp particles/body_member.h \ particles/bullet.cpp particles/bullet.h \ particles/dark_smoke.cpp particles/dark_smoke.h \ particles/explosion_smoke.cpp particles/explosion_smoke.h \ particles/fire.cpp particles/fire.h \ particles/ground_particles.cpp particles/ground_particles.h \ particles/ill_bubble.cpp particles/ill_bubble.h \ particles/magic_star.cpp particles/magic_star.h \ particles/particle.cpp particles/particle.h \ particles/polecat_fart.cpp particles/polecat_fart.h \ particles/teleport_member.cpp particles/teleport_member.h \ particles/smoke.cpp particles/smoke.h \ particles/star.cpp particles/star.h \ team/macro.h \ team/team.cpp team/team.h \ team/team_config.h \ team/team_energy.cpp team/team_energy.h \ team/teams_list.cpp team/teams_list.h \ team/results.cpp team/results.h \ weapon/all.h \ weapon/weapon.cpp weapon/weapon.h \ weapon/weapon_cfg.cpp weapon/weapon_cfg.h \ weapon/weapons_list.cpp weapon/weapons_list.h \ weapon/explosion.cpp weapon/explosion.h \ weapon/launcher.cpp weapon/launcher.h \ weapon/crosshair.cpp weapon/crosshair.h \ weapon/air_attack.cpp weapon/air_attack.h \ weapon/airhammer.cpp weapon/airhammer.h \ weapon/anvil.cpp weapon/anvil.h \ weapon/auto_bazooka.cpp weapon/auto_bazooka.h \ weapon/baseball.cpp weapon/baseball.h \ weapon/bazooka.cpp weapon/bazooka.h \ weapon/riot_bomb.cpp weapon/riot_bomb.h \ weapon/bounce_ball.cpp weapon/bounce_ball.h \ weapon/cluster_bomb.cpp weapon/cluster_bomb.h \ weapon/construct.cpp weapon/construct.h \ weapon/dynamite.cpp weapon/dynamite.h \ weapon/gnu.cpp weapon/gnu.h \ weapon/grenade.cpp weapon/grenade.h \ weapon/gun.cpp weapon/gun.h \ weapon/shotgun.cpp weapon/shotgun.h \ weapon/disco_grenade.cpp weapon/disco_grenade.h \ weapon/jetpack.cpp weapon/jetpack.h\ weapon/lowgrav.cpp weapon/lowgrav.h \ weapon/mine.cpp weapon/mine.h \ weapon/ninja_rope.cpp weapon/ninja_rope.h \ weapon/parachute.cpp weapon/parachute.h \ weapon/skip_turn.cpp weapon/skip_turn.h \ weapon/suicide.cpp weapon/suicide.h \ weapon/supertux.cpp weapon/supertux.h \ weapon/teleportation.cpp weapon/teleportation.h \ weapon/snipe_rifle.cpp weapon/snipe_rifle.h \ weapon/submachine_gun.cpp weapon/submachine_gun.h \ weapon/polecat.cpp weapon/polecat.h \ weapon/blowtorch.cpp weapon/blowtorch.h \ weapon/syringe.cpp weapon/syringe.h AM_CXXFLAGS = -DINSTALL_DATADIR=\"$(pkgdatadir)\" -DINSTALL_LOCALEDIR=\"$(localedir)\" -DFONT_FILE=\"$(fontfile)\" -DPACKAGE_VERSION=\"$(PACKAGE_VERSION)\" if WIN32 wormux_SOURCES += wormux.rc wormux.ico .rc.o: windres -o $@ -i $< endif