/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Artificial intelligence stupid engine *****************************************************************************/ #ifndef AI_STUPID_ENGINE #define AI_STUPID_ENGINE #include "../character/character.h" #include "../game/time.h" #include "ai_movement_module.h" #include "ai_shoot_module.h" class AIStupidEngine { private: static AIStupidEngine * singleton; AIStupidEngine(); AIMovementModule m_movement; AIShootModule m_shoot; Character* m_last_char; Character* m_enemy; uint m_begin_turn_time; uint m_step; uint m_current_time; private: void BeginTurn(); void ChooseDirection(); public: static AIStupidEngine* GetInstance(); void Refresh(); }; #endif