/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** *****************************************************************************/ #ifndef MEMBER_H #define MEMBER_H #include #include #include "body.h" #include "movement.h" #include "../graphic/sprite.h" #include "../tool/resource_manager.h" #include "../tool/point.h" #include "../tool/xml_document.h" typedef std::vector v_attached; class c_junction; //defined in body.h class Member { Member* parent; double angle_rad; protected: Point2f anchor; public: Sprite* spr; std::string name; std::map attached_members; Point2f pos; Point2f scale; float alpha; std::string type; bool go_through_ground; virtual ~Member(); Member(xmlpp::Element *xml, Profile* res); Member(Member* m); virtual void Draw(const Point2i & _pos, int flip_x, int direction); void RotateSprite(); void ResetMovement(); void ApplySqueleton(Member* parent_member); void ApplyMovement(member_mvt& mvt, std::vector& squel_lst); const Point2i GetPos(); inline void SetAngle(const double &angle) { angle_rad = angle; }; }; class WeaponMember : public Member { public: WeaponMember(); ~WeaponMember(); void Draw(const Point2i & _pos, int flip_x, int direction); }; #endif //MEMBER_H