/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Mouvement droite/gauche pour un ver. *****************************************************************************/ #ifndef MOVE_H #define MOVE_H #include "character.h" #include "../object/physical_obj.h" // Pause between two movements const uint PAUSE_MOVEMENT=30; // ms // Compute the height to fall or to walk on when moving horizontally // Return a boolean which says if movement is possible bool ComputeHeightMovement (Character &character, int &height, bool falling); void MoveCharacter (Character &character); // Move a character to the left/right void MoveCharacterRight (Character &character); void MoveCharacterLeft (Character &character); void SendCharacterPosition(); #endif