/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** *****************************************************************************/ #ifndef MOVEMENT_H #define MOVEMENT_H #include #include #include "../graphic/sprite.h" #include "../tool/point.h" #include "../tool/xml_document.h" class member_mvt { // Position of a member relative to its superior one double angle_rad; // angle in radian public: Point2f pos; Point2f scale; /* SetAngle take radian values */ inline void SetAngle(double angle) { while(angle_rad > 2*M_PI) angle_rad -= 2 * M_PI; while(angle_rad <= -2*M_PI) angle_rad += 2 * M_PI; angle_rad = angle; } /* GetAngle returns radian values */ inline const double &GetAngle() { return angle_rad; } float alpha; bool follow_crosshair; bool follow_half_crosshair; bool follow_speed; bool follow_direction; member_mvt() { pos.x = pos.y = angle_rad = follow_crosshair = follow_half_crosshair = follow_speed = follow_direction = 0; alpha = scale.x = scale.y = 1.0;}; }; class Movement { typedef std::map member_def; // Describe the position of each member for a given frame public: std::vector frames; bool always_moving; int speed; uint test_left, test_right, test_top, test_bottom; std::string type; ~Movement(); Movement(xmlpp::Element *xml); }; #endif //MEMBER_H