/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Classe principale qui gère le jeu : initialisation, dessin, gestion * des différents composants, et boucle de jeu. *****************************************************************************/ #ifndef GAME_H #define GAME_H #include "../include/base.h" #include "../gui/question.h" class Game { private: bool isGameLaunched; bool endOfGameStatus; bool isGamePaused; int NbrRemainingTeams() const; Game(); static Game * singleton; int AskQuestion (Question &question, bool draw=true); void DisplayPause(); bool DisplayQuit(); public: static Game * GetInstance(); void Start(); void UnloadDatas(); bool IsGameFinished() const; bool IsGamePaused() const; bool IsGameLaunched() const; void MessageLoading() const; void MessageEndOfGame() const; void Pause(); bool GetEndOfGameStatus() const; void SetEndOfGameStatus(bool status); }; #endif