/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Handle the game time. The game can be paused. *****************************************************************************/ #ifndef TIME_H #define TIME_H #include #include "../include/base.h" class Time { private: uint current_time; uint max_time; uint delta_t; bool is_game_paused; static Time * singleton; private: Time(); public: static Time * GetInstance(); void Reset(); bool IsGamePaused() const; // Read the time of the game, excluding paused time uint Read() const; uint ReadSec() const; uint ReadMin() const; void Refresh(); uint GetDelta() const; void RefreshMaxTime(uint updated_max_time); // Read the clock time uint ClockSec(); // ReadSec() % 60 uint ClockMin(); // ReadMin() % 60 std::string GetString(); void Pause(); void Continue(); }; #endif