/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Graphic effects on sprite *****************************************************************************/ #ifndef EFFECTS_H #define EFFECTS_H #include #include "sprite.h" Sprite* WaveSurface(Surface &a, unsigned int nbr_frames, unsigned int duration, float wave_amp, float wave_per); void Rebound(Sprite* spr, int &y, uint t0, uint per, int dy_max); void Gelatine(int &y, int &stretch_y, uint t0, uint amp, uint dur, uint per); #endif //EFFECTS_H