/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Sprite cache. ****************************************************************************** * 2005/09/21: Jean-Christophe Duberga (jcduberga@gmx.de) * Initial version *****************************************************************************/ #ifndef _SPRITE_CACHE_H #define _SPRITE_CACHE_H #include #include "include/base.h" #include "spriteframe.h" class Sprite; class SpriteFrameCache { bool use_rotation; std::vector rotated_surface; std::vector rotated_flipped_surface; public: Surface flipped_surface; Surface GetFlippedSurfaceForAngle(double angle) const; Surface GetSurfaceForAngle(double angle) const; SpriteFrameCache(); void CreateRotationCache(Surface &surface, unsigned int cache_size); void CreateFlippingCache(Surface &surface); }; class SpriteCache { Sprite &sprite; // TODO: Remove "public:" :-) public: bool have_rotation_cache; unsigned int rotation_cache_size; bool have_flipping_cache; bool have_lastframe_cache; Surface last_frame; std::vector frames; public: explicit SpriteCache(Sprite &sprite); void EnableRotationCache(std::vector &frames, unsigned int cache_size); void EnableFlippingCache(std::vector &frames); void EnableLastFrameCache(); void DisableLastFrameCache(); void InvalidLastFrame(); }; #endif /* _SPRITE_CACHE_H */