/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Simple button *****************************************************************************/ #ifndef GUI_BUTTON_H #define GUI_BUTTON_H #include "../include/base.h" #include "../graphic/sprite.h" #include "../tool/resource_manager.h" #include "widget.h" class Button : public Widget { protected: bool img_scale; Sprite *image; public: Button (const Rectanglei &rect, const Profile *res_profile, const std::string& resource_id, bool img_scale = true); Button (const Point2i &position, const Profile *res_profile, const std::string& resource_id, bool img_scale = false); virtual ~Button(); virtual void Draw(const Point2i &mousePosition, Surface& surf) const; virtual void SetSizePosition(const Rectanglei &rect); Sprite* GetSprite() { return image; }; }; #endif