/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Spinbutton in GUI. *****************************************************************************/ #ifndef SPIN_BUTTON_H #define SPIN_BUTTON_H #include "../include/base.h" #include "../graphic/text.h" #include "widget.h" #include "button.h" #include class SpinButton : public Widget { private: bool shadowed; Text *txt_label, *txt_value; int m_value; int m_min_value, m_max_value, m_step; Button *m_plus, *m_minus; public: SpinButton(const std::string &label, const Rectanglei &rect, int value=0, int step=1, int min_value=-1, int max_value=-1, const Color& color = white_color, bool shadowed = true); virtual ~SpinButton(); void SetSizePosition(const Rectanglei &rect); void Draw(const Point2i &mousePosition, Surface& surf) const; Widget* Clic(const Point2i &mousePosition, uint button); int GetValue() const; void SetValue(int value); }; #endif