/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Define all Wormux actions. *****************************************************************************/ #ifndef ACTION_HANDLER_H #define ACTION_HANDLER_H //----------------------------------------------------------------------------- #include #include #include #include "action.h" #include "base.h" //----------------------------------------------------------------------------- class ActionHandler { private: // Mutex needed to be thread safe for the network SDL_mutex* mutex; // Handler for each action typedef void (*callback_t) (Action *a); std::map handler; typedef std::map::const_iterator handler_it; // Action strings std::map action_name; typedef std::map::const_iterator name_it; // Action queue std::list queue; static ActionHandler * singleton; public: static ActionHandler * GetInstance(); void NewAction (Action* a, bool repeat_to_network=true); void ExecActions (); std::string GetActionName(Action::Action_t action); private: ActionHandler(); void Exec (Action *a); void Register (Action::Action_t action, const std::string &name, callback_t fct); }; Action* BuildActionSendCharacterPhysics(int team_no, int char_no); void SendGameMode(); void SyncCharacters(); //----------------------------------------------------------------------------- #endif