/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Arrow on top of the active character *****************************************************************************/ #ifndef CURSOR_H #define CURSOR_H //----------------------------------------------------------------------------- #include "../graphic/sprite.h" #include "../object/physical_obj.h" #include "../include/base.h" //----------------------------------------------------------------------------- class CharacterCursor { public: Sprite *image; private: uint time_begin_anim; uint last_update; PhysicalObj *obj_designe; int dy; bool actif; bool want_hide; static CharacterCursor * singleton; public: static CharacterCursor * GetInstance(); void Reset(); void Draw(); void Refresh(); // Pointe un objet void PointeObj (PhysicalObj *obj); // Pointe un objet void FollowActiveCharacter (); // Hide the cursor void Hide(); private: CharacterCursor(); ~CharacterCursor(); bool IsDisplayed() const; }; //----------------------------------------------------------------------------- #endif