/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Ground *****************************************************************************/ #ifndef GROUND_H #define GROUND_H #include #include "tile.h" class Ground : public Tile { private: bool ouvert; bool PointContigu(int x,int y, int & p_x,int & p_y, int pas_bon_x,int pas_bon_y); Point2i lastPos; public: Ground(); void Init(); void Draw(); void Reset(); void Free() { FreeMem(); } // Le point (x,y) est dans le vide ? bool IsEmpty(const Point2i &pos); // C'est un terrain ouvert ? bool EstOuvert() const { return ouvert; } //Renvoie l'angle de la tangeante au terrain double Tangeante(int x,int y); void RedrawParticleList(std::list &list); }; #endif