/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Refresh de l'eau pouvant apparaitre en bas du terrain. *****************************************************************************/ #ifndef WATER_H #define WATER_H #include #include "../graphic/surface.h" #include "../include/base.h" const uint WATER_INITIAL_HEIGHT = 100; class Water { private: uint temps_eau; int height_mvt; int vague; bool actif; double shift1; uint hauteur_eau; uint temps_montee; std::vector height; Surface surface; Surface pattern; public: void Init(); void Reset(); void Free(); void Refresh(); void Draw(); bool IsActive(); int GetHeight(int x); }; #endif