/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Refresh du vent *****************************************************************************/ #ifndef WIND_H #define WIND_H #include #include #include "../game/config.h" #include "../graphic/sprite.h" #include "../gui/progress_bar.h" #include "../include/base.h" #include "../object/physical_obj.h" #include "../tool/xml_document.h" class WindParticle : public PhysicalObj { public: Sprite *sprite; public: WindParticle(std::string& xml_file); inline WindParticle(const WindParticle & aparticle): PhysicalObj(aparticle) { assert(aparticle.sprite); sprite = new Sprite(*aparticle.sprite); }; ~WindParticle() { delete sprite; }; void Resize(double size); void Draw(); void Refresh(); }; class Wind { long m_val, m_nv_val; uint m_last_move; uint m_last_part_mvt; public: std::list particles; typedef std::list::iterator iterator; public: Wind(); double GetStrength() const; void ChooseRandomVal(); void SetVal (long val); void Refresh(); void Reset(); void DrawParticles(); void RandomizeParticlesPos(); // Put particles randomly on the screen }; extern Wind wind; #endif