/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Petrol barrels *****************************************************************************/ #include "barrel.h" #include "objects_list.h" #include "physical_obj.h" #include "../game/game_mode.h" #include "../particles/particle.h" #include "../tool/resource_manager.h" #include "../weapon/explosion.h" PetrolBarrel::PetrolBarrel() : PhysicalObj("barrel") { Profile *res = resource_manager.LoadXMLProfile( "graphism.xml", false); img= resource_manager.LoadSprite( res, "objet/barrel"); resource_manager.UnLoadXMLProfile(res); life_points = 40; SetCollisionModel(false, true, true); SetSize(img->GetSize()); SetTestRect (1, 1, 2, 2); } PetrolBarrel::~PetrolBarrel() { delete img; } void PetrolBarrel::Draw() { img->Update(); img->Draw(GetPosition()); } void PetrolBarrel::Refresh() { } void PetrolBarrel::SignalGhostState(bool was_already_dead) { ParticleEngine::AddNow(GetCenter() , 20, particle_FIRE, true); ApplyExplosion(GetCenter(), GameMode::GetInstance()->barrel_explosion_cfg); }