/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Bonus Box *****************************************************************************/ #ifndef BONUS_BOX_H #define BONUS_BOX_H //----------------------------------------------------------------------------- #include #include "../include/base.h" #include "../object/physical_obj.h" #include "../team/team.h" #include "../weapon/weapons_list.h" //----------------------------------------------------------------------------- class BonusBox : public PhysicalObj { private: static bool enable; uint nbr_ammo; static int start_life_points; bool parachute; Sprite *anim; Weapon::Weapon_type contents; static uint weapon_count; static std::map > weapon_map; static std::map > weapon_map_no_infinite; private: void ApplyBonus (Team &team, Character &character); void PickRandomWeapon(); public: BonusBox(); ~BonusBox(); static void Enable (bool _enable); static bool NewBonusBox(); void DropBonusBox(); static void RemoveInfiniteWeapons(); static void LoadXml(xmlpp::Element * object); void Draw(); void Refresh(); protected: // Signal Fall ending virtual void SignalCollision(); virtual void SignalDrowning(); void SignalGhostState(bool was_already_dead); }; //----------------------------------------------------------------------------- #endif /* BONUS_BOX_H */