/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Class containing object physic constants *****************************************************************************/ //----------------------------------------------------------------------------- #include #include #include "object_cfg.h" #include "../game/config.h" #include "../include/base.h" #include "../tool/xml_document.h" //----------------------------------------------------------------------------- ObjectConfig::ObjectConfig() { m_rebounding = false; m_rebound_factor = 0.01; m_air_resist_factor = 1.0; m_wind_factor = 1.0; m_gravity_factor = 1.0; m_mass = 1.0; } ObjectConfig::~ObjectConfig() { } void ObjectConfig::LoadXml(const std::string& obj_name, const std::string &config_file) { std::string file; if(config_file=="") file = Config::GetInstance()->GetDataDir() + PATH_SEPARATOR + "game_mode" + PATH_SEPARATOR + "objects.xml"; else file = config_file; // Load Xml configuration XmlReader doc; assert(doc.Load(file)); xmlpp::Element* elem = XmlReader::GetMarker(doc.GetRoot(), obj_name); assert(elem != NULL); XmlReader::ReadDouble(elem, "mass", m_mass); XmlReader::ReadDouble(elem, "wind_factor", m_wind_factor); XmlReader::ReadDouble(elem, "air_resist_factor", m_air_resist_factor); XmlReader::ReadDouble(elem, "gravity_factor", m_gravity_factor); XmlReader::ReadDouble(elem, "rebound_factor", m_rebound_factor); XmlReader::ReadBool(elem, "rebounding", m_rebounding); }