/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Classe for object physics *****************************************************************************/ #ifndef OBJECT_CFG_H #define OBJECT_CFG_H //----------------------------------------------------------------------------- #include "../include/base.h" #include "../tool/xml_document.h" //----------------------------------------------------------------------------- class ObjectConfig { public: // Masse of the objct double m_mass; // Wind effect factor on the object. 0 means not affected. double m_wind_factor; // Air resistance factor. 1 = normal air resistance. double m_air_resist_factor ; // Define how the object is affected by gravity. double m_gravity_factor ; // Tell if it's a rebounding object... bool m_rebounding; // Object rebound factor when the object collide with the ground. double m_rebound_factor; ObjectConfig(); ~ObjectConfig(); void LoadXml(const std::string& obj_name, const std::string &config_file); }; #endif // OBJECT_CFG_H