/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Particle Engine *****************************************************************************/ #include "body_member.h" #include "particle.h" #include "tool/random.h" BodyMemberParticle::BodyMemberParticle(Sprite* spr, const Point2i& position) : Particle("body_member_particle") { SetCollisionModel(false, false, false); m_left_time_to_live = 100; image = new Sprite(spr->GetSurface()); image->EnableRotationCache(32); assert(image->GetWidth() != 0 && image->GetHeight()!=0); SetXY(position); SetSize(image->GetSize()); SetOnTop(true); SetSpeed( (double)randomObj.GetLong(10, 15), - (double)randomObj.GetLong(0, 3000)/1000.0); } void BodyMemberParticle::Refresh() { m_left_time_to_live--; UpdatePosition(); Point2d speed; GetSpeedXY(speed); angle_rad += speed.Norm() * 20; angle_rad = fmod(angle_rad, 2 *M_PI); //FIXME what about negatives values ? what would happen ? if(m_left_time_to_live < 50) image->SetAlpha(m_left_time_to_live / 50.0); image->SetRotation_rad(angle_rad); image->Update(); }