/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Particle Engine *****************************************************************************/ #include "ground_particles.h" #include "particle.h" #include "../game/time.h" #include "../map/map.h" GroundParticle::GroundParticle(const Point2i& size, const Point2i& position) : Particle("ground_particle") { SetCollisionModel(false, false, false); m_initial_time_to_live = 1; // used as a boolean because we redefine Refresh! m_left_time_to_live = 1; // used as a boolean because we redefine Refresh! image = NULL; Rectanglei rec; rec.SetPosition( position - size / 2); rec.SetSize( size ); image = new Sprite(world.ground.GetPart(rec)); } void GroundParticle::Refresh() { UpdatePosition(); image->SetRotation_rad((Time::GetInstance()->Read()/2) % 360/* /180*/ * M_PI); image->Update(); if(IsOutsideWorld()) { m_left_time_to_live = 0; } }