/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Particle Engine *****************************************************************************/ #include "magic_star.h" #include "particle.h" #include "../tool/random.h" #include "../game/time.h" MagicStarParticle::MagicStarParticle() : Particle("magic_star_particle") { m_initial_time_to_live = 30; m_left_time_to_live = m_initial_time_to_live; m_time_between_scale = 25; uint color=randomObj.GetLong(0,2); switch(color) { case 0 : image = ParticleEngine::GetSprite(MAGIC_STAR_R_spr); break; case 1 : image = ParticleEngine::GetSprite(MAGIC_STAR_Y_spr); break; case 2 : image = ParticleEngine::GetSprite(MAGIC_STAR_B_spr); break; default: assert(false); } image->Scale(0.0, 0.0); SetSize( Point2i(1, 1) ); } void MagicStarParticle::Refresh() { uint time = Time::GetInstance()->Read() - m_last_refresh; if (time >= m_time_between_scale) { if (m_left_time_to_live <= 0) return ; float lived_time = m_initial_time_to_live - m_left_time_to_live; float coeff = sin(M_PI_2*((float)lived_time/((float)m_initial_time_to_live))); image->SetRotation_rad(coeff * 2 * M_PI); } Particle::Refresh(); }