/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Math tools *****************************************************************************/ #ifndef MATH_TOOLS_H #define MATH_TOOLS_H // Limit under which, real numbers are considered as NULL extern const double EPS_ZERO; // Borne une valeur dans l'intervale [min;max] long BorneLong (const long &valeur, const long &min, const long &max); double BorneDouble (const double &valeur, const double &min, const double &max); // Inverse un angle par rapport ŕ l'axe vertical double InverseAngle (const double &angle); double InverseAngleDeg (const double &angle); double InverseAngleRad (const double &angle); // Conversion degré en radian double Deg2Rad (int degre); int Rad2Deg(double rad); // Valeur absolue double AbsReel (const double x); bool EgalZero (const double x); #endif