/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * auto bazooka : launch a homing missile *****************************************************************************/ #ifndef AUTO_BAZOOKA_H #define AUTO_BAZOOKA_H #include "launcher.h" #include "../graphic/surface.h" #include "../gui/progress_bar.h" #include "../include/base.h" #include "../object/physical_obj.h" class AutomaticBazooka; class AutomaticBazookaConfig; class RPG : public WeaponProjectile { ParticleEngine smoke_engine; protected: double angle_local; Point2i m_target; bool m_targeted; double m_force; uint m_lastrefresh; public: RPG(AutomaticBazookaConfig& cfg, WeaponLauncher * p_launcher); void Refresh(); void Shoot(double strength); void SetTarget (int x,int y); protected: void SignalOutOfMap(); void SignalDrowning(); }; class AutomaticBazooka : public WeaponLauncher { private: struct target_t { Point2i pos; bool selected; Surface image; } m_target; public: AutomaticBazooka(); void Draw (); bool IsReady() const; virtual void ChooseTarget(Point2i mouse_pos); AutomaticBazookaConfig &cfg(); protected: void Refresh(); void p_Select(); void p_Deselect(); void DrawTarget(); protected: WeaponProjectile * GetProjectileInstance(); }; #endif /* AUTO_BAZOOKA_H */