/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Bounce ball: * bounce since it has not collide a character *****************************************************************************/ #ifndef BOUNCE_BALL_H #define BOUNCE_BALL_H #include #include "../include/base.h" #include "../graphic/surface.h" #include "../gui/progress_bar.h" #include "../object/physical_obj.h" #include "launcher.h" class BounceBall : public WeaponProjectile { public: BounceBall(ExplosiveWeaponConfig& cfg, WeaponLauncher * p_launcher); void Refresh(); protected: void SignalOutOfMap(); }; class BounceBallLauncher : public WeaponLauncher { protected: bool p_Shoot (); WeaponProjectile * GetProjectileInstance(); public: BounceBallLauncher(); }; #endif /* BOUNCE_BALL_H */