/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Add a structure to the ground *****************************************************************************/ #ifndef CONSTRUCT_H #define CONSTRUCT_H #include "weapon.h" #include "../include/base.h" #include "../tool/point.h" #include "../graphic/sprite.h" class Construct : public Weapon { private: bool target_chosen; Sprite* construct_spr; double angle; Point2i dst; protected: bool p_Shoot(); void Refresh(); public: Construct(); ~Construct(); void Draw(); void ChooseTarget(Point2i mouse_pos); void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type); void ActionUp (); // Mouse wheel up void ActionDown (); // Mouse wheel down void Up(); void Down(); WeaponConfig& cfg(); }; #endif