/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Weapon dynamite : When fired, explode after a short laps of time. Then make a * big hole, eject character and made them lost energy. * Like a dynamite after all :) *****************************************************************************/ #ifndef DYNAMITE_H #define DYNAMITE_H #include "launcher.h" #include "../graphic/sprite.h" #include "../include/base.h" #include "../character/character.h" class Dynamite; class DynamiteStick : public WeaponProjectile { int channel; public: DynamiteStick(ExplosiveWeaponConfig& cfg, WeaponLauncher * p_launcher); void Shoot(double strength); void Refresh(); protected: void ShootSound(); void SignalExplosion(); void SignalOutOfMap(); void SignalDrowning(); }; // L'arme dynamite class Dynamite : public WeaponLauncher { protected: bool p_Shoot(); protected: WeaponProjectile * GetProjectileInstance(); public: Dynamite(); }; #endif /* DYNAMITE_H */