/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Utilitaires pour les armes : applique une explosion en un point. *****************************************************************************/ #ifndef WEAPON_TOOLS_H #define WEAPON_TOOLS_H #include #include "weapon.h" #include "../graphic/surface.h" #include "../include/base.h" #include "../object/physical_obj.h" #include "../particles/particle.h" #include "../tool/point.h" #include "../tool/resource_manager.h" void ApplyExplosion (const Point2i &pos, const ExplosiveWeaponConfig &config, const std::string& son="weapon/explosion", bool fire_particle = true, ParticleEngine::ESmokeStyle smoke = ParticleEngine::BigESmoke ); void ApplyExplosion_common (const Point2i &pos, const ExplosiveWeaponConfig &config, const std::string& son, bool fire_particle, ParticleEngine::ESmokeStyle smoke ); //void UpdateStrengthBar(double strength); extern Profile *weapons_res_profile; #endif //WEAPON_TOOLS_H