/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Weapon gnu : a gnu jump in (more or less) random directions and explodes *****************************************************************************/ #ifndef GNU_H #define GNU_H #include #include "grenade.h" #include "weapon.h" #include "../graphic/sprite.h" #include "../gui/progress_bar.h" #include "../include/base.h" #include "../object/physical_obj.h" class GnuLauncher; // The GNU class Gnu : public WeaponProjectile { private: int m_sens; int save_x, save_y; protected: void SignalOutOfMap(); public: Gnu(ExplosiveWeaponConfig& cfg, WeaponLauncher * p_launcher); void Shoot(double strength); void Refresh(); }; class GnuLauncher : public WeaponLauncher { public: GnuLauncher(); protected: WeaponProjectile * GetProjectileInstance(); }; #endif