/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * gun Weapon : The bullet made a great hole if we hit the ground or made damage * if we hit a character. *****************************************************************************/ #ifndef GUN_H #define GUN_H #include #include #include "launcher.h" #include "../include/base.h" #include "../tool/point.h" class GunBullet : public WeaponBullet { public: GunBullet(ExplosiveWeaponConfig& cfg, WeaponLauncher * p_launcher); protected: void ShootSound(); }; class Gun : public WeaponLauncher { public: Gun(); protected: bool p_Shoot(); WeaponProjectile * GetProjectileInstance(); }; #endif /* GUN_H */