/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Shotgun. Shoot a bunch of buckshot at each fire *****************************************************************************/ #ifndef SHOTGUN_H #define SHOTGUN_H #include #include #include "launcher.h" #include "../include/base.h" #include "../tool/point.h" class ShotgunBuckshot : public WeaponBullet { public: ShotgunBuckshot(ExplosiveWeaponConfig& cfg, WeaponLauncher * p_launcher); bool IsOverlapping(const PhysicalObj* obj) const; protected: void RandomizeShoot(double &angle,double &strength); }; class Shotgun : public WeaponLauncher { protected: WeaponProjectile * GetProjectileInstance(); void IncMissedShots(); bool p_Shoot(); public: Shotgun(); private: void ShootSound(); }; #endif /* SHOTGUN_H */