/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Skip his turn *****************************************************************************/ #include "skip_turn.h" //----------------------------------------------------------------------------- #include "../game/game_loop.h" #include "../interface/game_msg.h" #include "../team/teams_list.h" #include "../tool/i18n.h" //----------------------------------------------------------------------------- SkipTurn::SkipTurn() : Weapon(WEAPON_SKIP_TURN, "skip_turn", new WeaponConfig()) { m_name = _("Skip turn"); } //----------------------------------------------------------------------------- bool SkipTurn::p_Shoot() { // Show message GameMessages::GetInstance()->Add (Format(_("%s team has skipped its turn."), ActiveTeam().GetName().c_str())); jukebox.Play(ActiveTeam().GetSoundProfile(), "skip_turn"); // End turn m_is_active = false; return true; } //----------------------------------------------------------------------------- void SkipTurn::Refresh() { if (m_is_active) m_is_active = false; } //-----------------------------------------------------------------------------