/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Snipe Rifle. Overide the Draw method in order to draw the laser beam. *****************************************************************************/ #ifndef SNIPE_RIFLE_H #define SNIPE_RIFLE_H #include #include "launcher.h" #include "../include/base.h" class SnipeBullet : public WeaponBullet { public: SnipeBullet(ExplosiveWeaponConfig& cfg, WeaponLauncher * p_launcher); protected: void ShootSound(); }; class SnipeRifle : public WeaponLauncher { private: double last_angle; Point2i last_rifle_pos; Point2i laser_beam_start; Point2i targeted_point; bool targeting_something; Sprite * m_laser_image; Color laser_beam_color; bool ComputeCrossPoint(bool force); protected: bool p_Shoot(); void p_Deselect(); WeaponProjectile * GetProjectileInstance(); public: SnipeRifle(); void SignalProjectileGhostState(); void DrawBeam(); void Draw(); // In order to draw the laser beam / and the contact point. }; #endif /* SNIPE_RIFLE_H */