/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Submachine gun. Don't fire bullet one by one but with burst fire (like * a submachine gun :) *****************************************************************************/ #ifndef SUBMACHINE_GUN_H #define SUBMACHINE_GUN_H #include #include #include "launcher.h" #include "../include/base.h" #include "../tool/point.h" class SubMachineGunBullet : public WeaponBullet { public: SubMachineGunBullet(ExplosiveWeaponConfig& cfg, WeaponLauncher * p_launcher); protected: void ShootSound(); void RandomizeShoot(double &angle,double &strength); }; class SubMachineGun : public WeaponLauncher { ParticleEngine particle; private: void RepeatShoot(); protected: WeaponProjectile * GetProjectileInstance(); void IncMissedShots(); bool p_Shoot(); public: SubMachineGun(); void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type); }; #endif /* SUBMACHINE_GUN_H */