/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Arme Supertux : Look ! it's the famous flying magic pinguin ! *****************************************************************************/ #ifndef SUPERTUX_H #define SUPERTUX_H #include "launcher.h" #include "../graphic/surface.h" #include "../gui/progress_bar.h" #include "../include/base.h" #include "../object/physical_obj.h" class TuxLauncher; class SuperTuxWeaponConfig : public ExplosiveWeaponConfig { public: uint speed; SuperTuxWeaponConfig(); virtual void LoadXml(xmlpp::Element *elem); }; class SuperTux : public WeaponProjectile { private: ParticleEngine particle_engine; double angle_rad; public: uint speed; uint time_now; uint time_next_action; uint last_move; SuperTux(SuperTuxWeaponConfig& cfg, WeaponLauncher * p_launcher); void Refresh(); inline void SetAngle(double angle) {angle_rad = angle;} void turn_left(); void turn_right(); void Shoot(double strength); protected: void SignalOutOfMap(); }; class TuxLauncher : public WeaponLauncher { private: SuperTux * current_tux; public: TuxLauncher(); void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type); protected: WeaponProjectile * GetProjectileInstance(); bool p_Shoot(); private: SuperTuxWeaponConfig& cfg(); }; #endif