/****************************************************************************** * Wormux is a convivial mass murder game. * Copyright (C) 2001-2004 Lawrence Azzoug. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Base classes for weapons configuration. *****************************************************************************/ #ifndef WEAPON_CONFIGURATION_H #define WEAPON_CONFIGURATION_H //----------------------------------------------------------------------------- #include "../include/base.h" #include "../tool/xml_document.h" //----------------------------------------------------------------------------- class EmptyWeaponConfig { public: virtual ~EmptyWeaponConfig() {}; virtual void LoadXml(xmlpp::Element *elem) = 0; }; //----------------------------------------------------------------------------- class WeaponConfig : public EmptyWeaponConfig { public: uint damage; public: WeaponConfig(); virtual ~WeaponConfig() {}; virtual void LoadXml(xmlpp::Element *elem); }; //----------------------------------------------------------------------------- class ExplosiveWeaponConfig : public WeaponConfig { public: uint timeout; bool allow_change_timeout; double blast_range ; double blast_force ; uint explosion_range; uint particle_range; public: ExplosiveWeaponConfig(); virtual ~ExplosiveWeaponConfig() {}; virtual void LoadXml(xmlpp::Element *elem); }; //----------------------------------------------------------------------------- #endif