Warp Rogue Changelog 0.7.7b Engine ====== Recruiting was broken. Fixed. New floor symbol. Default Scenario ================ No changes. (Save file compatibility broken) 0.7.7 Engine ====== A scripting language was added. Non-hostile characters now patrol slowly (makes talking to them easier). Support for dialogue scripts was added. Selling was removed. Rogue trading was removed. Recruiting is now scenario dependent/script based. Shops are now scenario dependent/script based. New colour: "Khaki" (replaces "Cream"). The "Persuade" perk no longer has a hardcoded effect (effect is scenario dependent now). Support for death scripts was added. Quests are now script based. Daemonic creatures "died". Fixed. New perk: "Spot weakness". Support for plural objects was added (e.g. "Credits"). Dungeon generation is now script based. Using the drug 'Focus' caused a crash. Fixed. Scenario creation guide added (still very incomplete). Default Scenario ================ The "Drug dealer" career was removed. Hiring costs were removed. The "Trader" career was removed. Two new trader characters (old characters removed). Monks, preachers, and imperial officer can no longer get the "Immunity to fear" perk. The following careers got the "Spot Weakness" perk: death cultists, assassins, wytch hunters, xenoscourges. Wytch hunters can no longer get the "Weapon maintenance" perk. Object renamed: "Credit stick" -> "Credits". (Save file compatibility broken) 0.7.6 Engine / scenario seperation started. The perk "Immunity to fear" lacked a description. Fixed. New perk: "Daemon lore". Terrain attribute descriptions were added. The perks, object attributes, terrain attributes, and character flags were sorted. Various info UIs were improved (object attribute, terrain attribute, character flag, psychic power). The perk "Immunity to pain" lacked a description. Fixed. New dungeon type: "Cave". New object subtypes: "Way up", "Way down". The stealth rules were tweaked (see docs). New perk: "Silent evocation". Player race definition moved to RDB. Save points are back (easy mode). The "Improved evocation" perk was renamed (new name: "Psychic stability"). A penalty for trying to evoke psychic powers while being involved in close combat was added. It is now possible to use psychic bolts in close combat (but see above). New perk: "Combat evocation". The FTB version was discontinued (code removed). Improved morale messages. New psychic power: "Mind view". (Save file compatibility broken) 0.7.5 Permadeath is back. Career tree improvements. New perk: "Doctor". New careers: Drug dealer, Imperial officer, Medic. New function: certificate of honour (replaces hall of fame/character dumps). The PC generator now skips the naming part. The number of elevators was reduced (to one per level). Colour tweaks. Scavengers now start with an axe instead of a knife. Engine: multiple dungeons support was added. Engine: world map support was added. 7 additional enemies (contributed by warfarin). New object attribute: "Inherent" (for bio weapons). Negative EP bug fixed. Machine blood bug fixed. The "Rogue trading" perk was broken. Fixed. New object attribute: "No parry". New bio weapons: bile gland, claws, sharp teeth, daemon talons. Balancing (Atad, Doombreed). The stats of machine creatures are no longer randomized. "Manufacture drugs" description fixed (it IS implemented). The Perk info UI was improved. The silent weapon / detection bug was fixed. A minor look/object bug was fixed ("gore level" was not displayed). More male character names were added. Power rating now considers unspent EP. (Save file compatibility broken) 0.7.4 The ganger -> cultist crash was fixed. A random name option was added to the name character screen. Recruitable NPCs are now more individual (randomized names, perks, stat advances, and psychic powers) A few RCWs were rebalanced. Power knives are now actually knives, but much weaker. Rune weapons were made stronger. FTB: a new screen ("Blind Vision"), which makes it easier to locate important things, was added. FTB: position info was added to the party display. FTB: the cursor is no longer displayed on the map, instead his position is displayed on the message line. An AI bug which caused the game to freeze (100% CPU) was fixed. The guaranteed traders are now proper uniques. The stat randomizer for non-unique enemy NPCs was fixed/improved. There was no EP reward for killing enemies by poisoning. Fixed. The disease resistance toughness test is now a -20 test. It was possible to resist poison by passing a toughness test. Fixed. It is now easier to banish tougher daemons. AI: the AI now longer tries to banish very tough daemons. The trader career was modified (it is now a basic career). The amount of EP a character can gain throughout his live is now limited. FTB: a "Sonar" command was added. AI: the AI now longer tries to evoke Warp Strength (too tricky). (Save file compatibility broken)