# # Perks # NAME:Alertness: DESCRIPTION:Characters with this perk can spot unnoticed enemies if they pass an : DESCRIPTION:initiative test. They are also able to spot snipers who use silent guns.: NAME:Alien technology: DESCRIPTION:The character can use alien technology.: NAME:Battle tactics: DESCRIPTION:All members of the character's party receive a +10 initiative bonus.: NAME:Biomancer: DESCRIPTION:The difficulty of all biomancy powers is halved.: NAME:Blademaster: DESCRIPTION:If a character with this perk is attacking or parrying with knives he : DESCRIPTION:counts as having a Reach 4 weapon and all hits count as critical hits.: NAME:Combat evocation: DESCRIPTION:The character can evoke psychic powers while being involved in close combat : DESCRIPTION:without penalty.: NAME:Critical shot: DESCRIPTION:The chance to score a critical hit is doubled when shooting. : DESCRIPTION:The perk has no effect when the character uses rapid fire (SA, A).: NAME:Critical strike: DESCRIPTION:The chance to score a critical hit is doubled when striking.: NAME:Crushing strike: DESCRIPTION:Doubles a character's strength bonus when he strikes i.e. : DESCRIPTION:a character with Strength 70 would receive a +4 damage : DESCRIPTION:bonus instead of +2.: NAME:Daemon lore: DESCRIPTION:The character can use daemonic equipment.: NAME:Daemonologist: DESCRIPTION:The difficulty of all daemonology powers is halved.: NAME:Die hard: DESCRIPTION:The character can survive 20 percent more injuries than other : DESCRIPTION:characters with with the same toughness value.: NAME:Disarm: DESCRIPTION:The character can disarm another character. Success depends on : DESCRIPTION:the close combat stats of the character and the target. Both take a : DESCRIPTION:close combat stat test; if the character succeeds and his target fails : DESCRIPTION:the target gets disarmed.: NAME:Disease attack: DESCRIPTION:If a character with this perk hits a target with an unarmed attack : DESCRIPTION:and causes damage, the target will become diseased, unless it passes : DESCRIPTION:a toughness test or is immune to disease.: NAME:Doctor: DESCRIPTION:This perk can be used to cure disease, poisoning, stunning, and : DESCRIPTION:injuries. The character who attempts to use this perk will have to : DESCRIPTION:pass a sagacity test to use it successfully. If the test is passed, all : DESCRIPTION:previously mentioned status effects are removed from the target, and : DESCRIPTION:the target recovers 2D5 injury points. Nothing happens if the test fails.: NAME:Drug resistant: DESCRIPTION:Characters who are drug resistant are immune to the negative effects of : DESCRIPTION:drugs.: NAME:Enhanced parry: DESCRIPTION:Parry penalties are reduced by 10.: NAME:Fast draw: DESCRIPTION:A character with Fast draw can switch between his primary and his : DESCRIPTION:secondary weapon without spending an action to do so.: NAME:First aid: DESCRIPTION:The character receives a +50 bonus to all recovery tests i.e. he heals : DESCRIPTION:faster, diseases go away more quickly, etc.: NAME:Grenadier: DESCRIPTION:Not implemented yet.: NAME:Immunity to disease: DESCRIPTION:This perk makes a character immune to disease.: NAME:Immunity to fear: DESCRIPTION:This perk makes a character immune to fear.: NAME:Immunity to pain: DESCRIPTION:This perk makes a character immune to pain.: NAME:Immunity to poison: DESCRIPTION:This perk makes a character immune to poison.: NAME:Imperial language: DESCRIPTION:The character can read the Imperial language. This perk is a : DESCRIPTION:requirement for reading tomes. Reading tomes grants free perks and : DESCRIPTION:psychic powers.: NAME:Jump pack: DESCRIPTION:Characters who have this perk can use jump packs.: NAME:Leader: DESCRIPTION:All members of the character's party receive a +20 leadership bonus.: NAME:Manufacture drugs: DESCRIPTION:The character can manufacture drugs.: NAME:Marksman: DESCRIPTION:Range based to hit penalties are reduced (they are divided by 5).: NAME:Persuade: DESCRIPTION:A character with this perk is good at persuading people to do : DESCRIPTION:what he wants them to do. The effect of this perk is scenario : DESCRIPTION:dependent. : NAME:Psychic: DESCRIPTION:A character with this perk is able to evoke and control psychic : DESCRIPTION:energy. This perk is a requirement for learning and using psychic : DESCRIPTION:powers.: NAME:Psychic resistance: DESCRIPTION:Every attempt to use hostile psychic powers against the character : DESCRIPTION:suffers a -20 difficulty penalty. Only psychic bolts are not affected : DESCRIPTION:by this.: NAME:Psychic stability: DESCRIPTION:Reduces the chance that evoking a psychic power results in a psychic : DESCRIPTION:overload.: NAME:Pyromancer: DESCRIPTION:The difficulty of all pyromancy powers is halved.: NAME:Quickload: DESCRIPTION:A character with quickload takes half as many actions as normal to : DESCRIPTION:reload a weapon (rounding down) / can reload twice as many rounds : DESCRIPTION:per action. Obviously, this skill has no effect on weapons which : DESCRIPTION:need to recharge.: NAME:Rapid shot: DESCRIPTION:The SA firing mode to hit penalty is halved i.e. -5 instead of -10 : DESCRIPTION:per shot.: NAME:Rapid strike: DESCRIPTION:The character strikes twice instead of once in a single close combat : DESCRIPTION:action, however this only works if the weight of the used weapon is : DESCRIPTION:less than or equal to the character's strength divided by 2, or if : DESCRIPTION:he fights unarmed.: NAME:Silent evocation: DESCRIPTION:The character's evocations count as silent actions.: NAME:Sneak attack: DESCRIPTION:If the character has the Unnoticed status flag every attack will : DESCRIPTION:result in a critical hit except if the hit roll caused an automatic : DESCRIPTION:failure. The perk has no effect when the character uses rapid fire : DESCRIPTION:(SA, A) or rapid strike.: NAME:Spot weakness: DESCRIPTION:The armour value of the target is halved when calculating : DESCRIPTION:armour penetration / damage.: NAME:Stealth: DESCRIPTION:If the character uses the stealth perk his status changes to unnoticed. : DESCRIPTION:This perk cannot be used while enemies are watching the character, or : DESCRIPTION:while wearing medium or heavy armour. If a character is unnoticed, enemies : DESCRIPTION:will not be aware of his presence. However, enemies with the alertness perk : DESCRIPTION:can notice stealthy characters! The unnoticed status can also be lost by : DESCRIPTION:executing a non-silent action, or by a silent action if one of : DESCRIPTION:the observing enemies has the alertness perk, or passes an initiative test.: NAME:Telekinetic: DESCRIPTION:The difficulty of all telekinesis powers is halved.: NAME:Telepath: DESCRIPTION:The difficulty of all telepathy powers is halved.: NAME:Uncanny dodge: DESCRIPTION:Every attack against the character suffers a -20 to hit penalty.: NAME:Weapon maintenance: DESCRIPTION:The character's weapons malfunction less often.: