# # Psychic powers # NAME:Regenerate: DESCRIPTION:Reduces the target's injuries by 2D10.: NAME:Reactivate: DESCRIPTION:Cures stunning.: NAME:Warp strength: DESCRIPTION:Increases the target's strength by 10D10 percent : DESCRIPTION:of its unmodified strength.: NAME:Purify blood: DESCRIPTION:Cures poisoning.: NAME:Purge plague: DESCRIPTION:Cures disease.: NAME:Mind view: DESCRIPTION:Uncovers all unnoticed enemies who have minds for a moment.: NAME:Psychic shriek: DESCRIPTION:The psyker musters the power of his mind and launches it into : DESCRIPTION:the enemy's brain, overloading his senses and nervous system. : DESCRIPTION:The target must take a toughness test. If the test fails the : DESCRIPTION:target becomes stunned for 10 phases.: NAME:Terrify: DESCRIPTION:The psyker places images of the target's worst nightmares : DESCRIPTION:into its mind. The target must take a leadership test. If : DESCRIPTION:the test fails, the target becomes terrified for 20 phases.: NAME:Psychic shield: DESCRIPTION:The psyker summons a corona of psychic power to ward away any : DESCRIPTION:incoming shots and blows. The psyker gets 1D10 extra armour : DESCRIPTION:points. Psychic shield lasts D50 + 50 phases.: NAME:Fireball: DESCRIPTION:The psyker's hands are engulfed with writhing flames, which he : DESCRIPTION:can hurl at the enemy. Fireball is a psychic bolt and has the : DESCRIPTION:following profile\: S, 3D6+4.: NAME:Firestorm: DESCRIPTION:A psychic bolt with the following profile\: A(8), 3D6, spread 4.: NAME:Banishment: DESCRIPTION:A psyker can attempt to banish a daemonic creature. The target must : DESCRIPTION:take a toughness test. If the test fails the target suffers 2D6+4 : DESCRIPTION:points damage. If the test fails by more than 20 points, the : DESCRIPTION:physical form of the daemonic creature is instantly destroyed i.e. : DESCRIPTION:daemonic creatures with low toughness values are easier to banish : DESCRIPTION:than those with high ones.: