Contents Advancement Gaining Experience EP Limit = Advancement = All character advancement is based on experience points (EP), these points are gained while playing, and can be spent on the character advancement screen to improve a character by buying stat increasements, new perks, or psychic powers. Which character enhancements you can buy depends on the career of the character. Characters can change their careers; career changes also costs EP. The player character can only choose a basic career during character generation. The difference between basic and advanced careers is that you need to complete another career to reach an advanced career. Advanced careers usually offer more powerful perks and higher stat increasements than basic careers. = Gaining Experience = Every time a character kills an enemy he receives an EP reward. How many EPs a character receives depends his power rating compared to the power rating of the defeated enemy. Killing an enemy of at least about equal power is rewarded with at least 10 EP. If a character defeats an enemy whose power rating is higher than his own he will get the difference as a bonus. Killing enemies who are much weaker is not rewarded at all. Only members of the player's party can gain experience. If you have more than one character in your party every kill is treated as an accomplishment of the entire party, this means that every party member will receive an EP reward as if he killed the defeated enemy i.e. it is not imporant who kills the enemy. This system allows all kinds of party builds. For example you could have a psyker in your party who completely focuses on healing and support tasks. = EP Limit = The amount of EP a character can gain throughout his life is limited. The current limit is 3000 EP. Keep this in mind when planning your character builds.