~ Character Script: Deco ~ ~ Death Script ~ if $KILLED = 'Yes' ~ do nothing ~ end_if ~ Death Script End ~ ~ Dialogue Script ~ if $TRIGGERED = 'Yes' ~ collecting dialogue determining data ~ ~ the passive character greets ~ dialogue_say 'Want to buy somthin\'?' ~ dialogue loop ~ loop if $choice = 'Farewell.' break end_if ~ the active character's dialogue options ~ dialogue_add_option 'Yes.' dialogue_add_option 'Farewell.' ~ dialogue choice ~ dialogue_choice $choice ~ the passive character replies ~ if $choice = 'Yes.' shop_add 'Shotgun' shop_add 'Venom blade' shop_add 'Halberd' shop_add 'Force sword' shop_add 'Flak armour' shop_add 'Jump pack' shop_set_price_level 50 shop $ACTIVE_CHARACTER end_if end_loop end_if ~ Dialogue Script End ~