~ Character Script: Schweitzer ~ ~ Death Script ~ if $KILLED = 'Yes' ~ do nothing ~ end_if ~ Death Script End ~ ~ Dialogue Script ~ if $TRIGGERED = 'Yes' ~ collecting dialogue determining data ~ ~ the passive character greets ~ dialogue_say 'How may I help you my friend?' ~ dialogue loop ~ loop if $choice = 'Farewell.' break end_if ~ the active character's dialogue options ~ dialogue_add_option 'I want to buy some drugs.' dialogue_add_option 'Farewell.' ~ dialogue choice ~ dialogue_choice $choice ~ the passive character replies ~ if $choice = 'I want to buy some drugs.' shop_add 'Antidote' shop_add 'Focus' shop_add 'Nomat' shop_add 'Bull' shop_add 'Stoic' shop_add 'Flash' shop_set_price_level 90 shop $ACTIVE_CHARACTER end_if end_loop end_if ~ Dialogue Script End ~