/*--------------------------------------------------------------------------*/ /* sprite management */ /*--------------------------------------------------------------------------*/ #ifndef __MY_SPRITE_H #define __MY_SPRITE_H #include "canvas.h" #include /*--------------------------------------------------------------------------*/ /* defines */ /*--------------------------------------------------------------------------*/ #define SPRITE_STOP 0 /* keep direction, reset stepping */ /*--------------------------------------------------------------------------*/ /* functions */ /*--------------------------------------------------------------------------*/ void sprite_set_path(char *path); void sprite_add_state(int id, char *name); void *sprite_load(char *name); void *sprite_copy(void *_sprite, int full_copy); void sprite_modify(void *_sprite, canvas_modify_func func); void sprite_free(void *_sprite); void sprite_set_state(void *_sprite, int state, int stepping); int sprite_get_state(void *_sprite); int sprite_get_stepping(void *_sprite); void sprite_paint(void *sprite, int state, int x, int y); void sprite_paint_clipped(void *sprite, int state, int x, int y, int sx, int sy, int sw, int sh); IMAGE *sprite_get_image(void *_sprite, int state, int stepping); #endif /* __MY_SPRITE_H */