struct hue_default_info { char name[25]; unsigned char hue_triplet[3], hue_inverse, bw_octet[8], bw_inverse; }; /** Specify the default color names, along with (in order) their red, green, **/ /** and blue components, the index of their inverse (in the Hues array), their **/ /** 8 hex entry stipple pattern for black & white display, and the index of **/ /** their stipple inverse (in the Hues array). **/ struct hue_default_info Hues[MAX_HUES] = { {"back", 210, 220, 150, 1, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 1}, {"black", 0, 0, 0, 2, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 2}, {"white", 255, 255, 255, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 1}, {"mark", 0, 0, 0, 0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0}, {"border", 192, 192, 192, 0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0}, {"map", 255, 0, 255, 0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0}, {"dark", 140, 140, 140, 2, 0xAA, 0xFF, 0xAA, 0xFF, 0xAA, 0xFF, 0xAA, 0xFF, 2}, {"light", 180, 180, 180, 1, 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00, 1}, {"fine", 160, 160, 160, 2, 0xCC, 0xCC, 0x33, 0x33, 0xCC, 0xCC, 0x33, 0x33, 2}, {"coarse", 200, 200, 200, 1, 0xF0, 0xF0, 0xF0, 0xF0, 0x0F, 0x0F, 0x0F, 0x0F, 2}, {"gator", 50, 200, 100, 2, 0x7D, 0xBB, 0xD7, 0xEF, 0xF7, 0xEB, 0xDD, 0xBE, 2}, {"brick", 200, 0, 0, 2, 0x82, 0x44, 0x28, 0x10, 0x08, 0x14, 0x22, 0x41, 1}, {"red", 255, 0, 0, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, BW_NONE}, {"cyan", 100, 255, 210, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, BW_NONE}, {"magenta", 255, 0, 255, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, BW_NONE}, {"green", 130, 255, 0, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, BW_NONE}, {"blue", 0, 0, 175, 2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, BW_NONE}, {"yellow", 250, 250, 130, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, BW_NONE}, {"dummy", 0, 0, 0, HUE_NONE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, BW_NONE}}; int Palette_Hills[MAX_HILL_TONES][3] = {{175, 220, 100}, {200, 175, 100}}; int Palette_Forest[MAX_FOREST_TONES][3] = {{ 0, 200, 0}, { 0, 120, 0}}; int Palette_Sea[MAX_SEA_TONES][3] = {{ 70, 132, 200}, { 30, 65, 185}};